Posted in Apple, iPad, rant, real life, Second Life

Minimum Hardware Requirements

Zyx snuck into my apartment and was using my iPad today.

Consider the following:

  • Several different and unrelated posts on My Second Life this week continue on-going discussions from elsewhere on the Interwebs about how poorly Second Life functions on Macintosh computers compared to Windows computers.
  • My brother’s iMac now sits near mine so I can watch DVDs while logged into SL because he finds it too outdated to effectively run Second Life.
  • We have three iPad Air tablets in our house, an iPod Touch, and an iPhone. These devices account for some 90% of our household data usage in any given time period.
  • Just today my brother noted on a social media outlet that if we didn’t have Second Life accounts, we wouldn’t need desktop computers in our house. That’s funny as I’ve pointed out the same thing to several friends in-world on different occasions.
  • Recently I passed up a great deal on several image editing applications for my iMac because it occurred to me that if it weren’t for SL I wouldn’t really need them.

Still, with some regularity I price out a replacement for my late-2009 27″ iMac and I have a couple different “standing” desks in my Amazon WishList should someone get the urge to replace the plastic fold-up thing I use now. And I always look at desk chairs in stores because if I don’t get a new desk, replacing the old church function chair I sit on would be really sweet. All because of Second Life.

Do I need a desktop computer (or a laptop, for that matter)? I read news and comics on my iPad. The iPad and my iPod are my gaming machines (including Blocksworld from Linden Lab). Amazon Video? My iPad, of course. I use my iPad so much I’d like to have an iPad Mini, too, so I can have two screens.

The current generation of iPads could probably run a Second Life client though I imagine that there are rules and restrictions from The Lab that give app authors pause. Maybe our new Fearless Leader Ebbe (Altberg) Linden (Web) will look into the world’s most popular tablet computers as a means to stabilize Second Life’s population numbers. I’d almost settle for a client that could let me run Linden Realms on my iPad but the full SL experience would be better to have.

Posted in Apple, applications, apps, game, iPad, real life, Second Life

2nd Screen Time

Many of you know that I love my iPad Mini (and my iPod Touch) for letting me communicate with non-ASL speakers via Facetime, Messages, Proloquo2Go, Penultimate, and even just Notes. But I also do some gaming when I’m not near my desktop computer to log into Second Life. Here’s a sampling of what I’m playing now (and check here for past posts in this vein).

The game I play most often is Fairway Solitaire HD by Big Fish. As the name and picture indicate, it’s a game of cards based on the solitaire format, but there’s a twist … you’re playing golf!! Since that Seven of Hearts can’t be played, I can draw a club from my bag (bottom right) or tap the draw pile in hopes that another card can be played. The idea is to clear the field thus finishing the “hole” while leaving as many cards in the draw pile as you can. That affects the stroke count of the hole as if you were golfing. Hazards such as rough, sand traps, and water barriers are on most courses and a pesky gopher can pop up at any time leading to fun mini games, penalties, or even bonuses. If you can fill the shot meter top right via continuous play streaks, you can earn game cash to buy extra goodies like new card backs, special games, or game enhancements (of course, you can buy game cash with Real Life cash). I play at least 2 courses (three to nine holes each) in this game every day. It’s fun even without the hilarious commentary from off-screen sports analysts and the antics of the gopher.

Lego Batman is also fun, but not as easy to pick up and run with for short periods like other games nor is it as fun as the Lego Harry Potter titles for iOS. But I got it free (lots of big titles pop up for free with some regularity in the Apple App Store) and it’s Lego, so I won’t really complain. There is less running around to gather “studs” (the in-game currency) and mini-challenges than in the Potter games with more emphasis on battles, but that’s the difference between the two fantasies outside these games, too, so all is as to be expected. My fingers stiffen up rather often through out the day so there are times I can’t play this or similar games and if you don’t like games that require some dexterity, then Lego Batman isn’t for you. Still, it’s a bit of a romp and a good diversion.

Coming in as just plain strange is Momonga Pinball Adventures, the only game I know where one is expected to liberally slap around a cute, fuzzy little creature. The big panda is a teacher and little Momonga (the small flying squirrel-thing on the ground in the pic above) has to learn combat skills such as flying, rolling around on grassy plains that resemble a pinball table, and suffering the whacks of paddles while smashing some things and rolling over other things. You’d think that with four legs s/he’d do more running, but I guess the paws are about as useful as the wings in combat. Between matches, there’s some nonsense dialogue with closed-captioning for the critter-speak impaired, all part of a story that I can’t really get into much. For the most part this diversion is a fun and very challenging game of pinball with some really stylish graphics.

Aside from these games, I do a crap-ton of reading so the Kindle reader, Digg, Instapaper, and more are on my main screen (and I adore Circa News on my iPod). My brother downloads a lot of textbooks (former teacher’s habit, I guess) so now and then I peek at those since we share the iTunes account. I’ll also poke at his games, too, like Star Wars Pinball, Infinity Blade, Angry Birds, and Full Deck Solitaire.

What do you do for gaming when you aren’t in Second Life? Do you game on tablets or mobiles much? I’d love to read your comments.

Posted in Apple, apps, iPad, iPod Touch, Second Life

My Non-SL Day

Real Life keeps me busy. I’m sure it keeps everyone busy, but lately I’ve been extra busy. Well, if you count sitting in my Mom’s room with an iPad, keeping her company for most of the day “busy.” The iPad is important because I use it to talk to Mom, most in writing via the Penultimate app but sometimes via Proloqu2Go.

But I also get to have some fun with games, keep up with people via Message, Facetime with my brother, read books or the news, surf the Web, watch videos, and look up things for Mom when she’s not well enough to grab her own iPad. My iPod Touch is always in my pocket with the “dumb” phone I have for texting non-iOS people (I can text for 911, for example).

I like USAToday, though not for in-depth news. I love Circa on my iPod Touch for very high quality news summaries. Flipboard is mostly annoying. For weather I primarily use WeatherBug.
Our house has Netflix and Amazon Prime subscriptions so it is not hard to find a good video. Via Comcast apps I can change channels on any TV in the house or watch other on-demand content. Of course there is YouTube and our iCloud video, too.
Amazon’s Kindle is our family’s book reader of choice because it is cross-platform and we bought a lot of books before Apple’s iBooks came out. No one in our family is big on audio books, but my brother and I regularly listen to at least a dozen podcasts between us.
The game I play most often these days is Fairway Golf by Big Fish Studios. It is available for desktops and mobiles, sometimes free if you catch a promotion. Even at full price, though, this wickedly funny and challenging game is worth it.
Android does this, I think, but on iOS I can see all the open browser windows on any device we have or on my desktop computer. Above is one that my brother opened on his iPod Touch. He recently won an iPad Mini so everyone in the family can have a “big” screen to look at … Even using AirPlay to toss content to one of our TVs via an Apple TV.
Right now, though, I have my brother’s Mini and I’m pounding out this blog post in the Blogger app while waiting for the signal to make lunch. Mom has a visitor over so I’m in the living room in a comfy chair, trying to stay awake. Later I might edit this post to add links to the apps and center the pictures since I can’t do it here. For now I’m off to other links and some more golf.
Posted in Apple, applications, Phoenix, Second Life, software, viewer

Second Life & the Mountain Lion

By all accounts, Apple’s “Mountain Lion” operating system will be released today (Web), a bargain at only $19.99 for a slew of features (Web). However, RoaringApps reports (Web) that the Second Life viewer is NOT compatible.

Note that they list a slightly out-of-date version of the SL viewer, the current being 3.3.3 released to the wild on June 21st. Whether this assessment is valid or not depends on your exact configuration, of course, as a peek at the SLviewer System Requirements (Web) shows. Based on that information, my 27″ iMac shouldn’t really be able to access SL even now and yet I do. The only third party viewer I found in the list was Phoenix and that was listed as having questionable compatibility.

Posted in Apple, technology, viewer

Second Life on your TV

As I blogged yesterday, Apple computer users might or might not have an issue with installing the Second Life viewer after the coming desktop OS upgrade, but once it is intalled, they can use the new AirPlay featured to toss Our World onto the big screen as your TV will be able to mirror your computer’s display.

You’ll need an AppleTV device — unless Apple releases whole televisions by that time — and OSX v10.8 “Mountain Lion.” Of course,  the feature might not be supported on all Macs (9to5 Mac).

Posted in Apple, technology, viewer

Second Life Apple Mac Users Beware

According to MacRumors (source), the new Gatekeeper feature of the upcoming Apple OSX release (v10.8, AKA Mountain Lion) will require applications not distributed via the Apple-curated App Store to have a “personalized certificate” granted by Apple before they can be run under the new OS if the Gatekeeper security features are active. However,

For users on the default setting, they can bypass the initial Gatekeeper check the first time they launch an unsigned third-party app by right clicking on the app itself and choosing the “Open” command. Once the application has been opened one time, Gatekeeper no longer has any control over it.

though this clearly circumvents the benefit of Gatekeeper.

Since the Second Life viewer and the related third-party viewers (TPVs) are not App Store items, Linden Lab and TPV authors may have to address this issue during the download phase, apply for certificates, or submit their wares to the App Store. Timeline? Soon, I would say, as the release of the new OS is in public Beta and Apple seems to be preparing for press events next month.

Posted in Apple, Kirstens, photography

A bit of Lion dismay

While it has only been a short time since I upgraded to Apple’s OS X 10.7 (Lion!) I’ve found a couple quirks but nothing truly annoying. Second Life performance even seems snappier as I suspect that some video drivers were changed. But that may actually lead to a problem that I found today.

While trying the graphics settings recommended by Gorgeous Yongho in “How to Take & Publish a Gorgeous SL Fashion Screenshot,” a blog post by Hamlet Au, I found that activating the Lighting and Shadows feature in my viewer Graphics Preferences completely borks the picture.

Before activating Lighting and Shadows

After activating Lighting and Shadows

Aside from setting the Windlight choice to Nam Optimal Skin 1 (as recommended by foneco zuzu in the post’s comments), the only other variable is that my machine won’t let me activate Ambient Occlusion, as shown in Ms. Yongho’s settings. Perhaps that is why I look ghosted and sickly in the second photo. Well, the lack of prim eyes doesn’t help. Without them, eyes go black when shadows are activated. But it is obvious that the installation of the new operating system is a more likely cause than the lack of Ambient Occlusion as I did not have this problem the day before the upgrade.

Maybe in the next version or two of the Official Viewer or Kirstens, the two viewers I tried, will iron out this problem. But other than changing to a Windows machine or going back to OS X 10.6, feel free to post any ideas you have.

Posted in Apple, computer, Second Life

Lion & Second Life

I’m still playing with Apple’s OS update, Lion, but so far I like what I’ve seen and have adjusted to most of the changes easily since most of them are logical and intuitive.

The gestures for scrolling through lists and Web pages, for example, make more sense a it is like pushing a piece of paper? Want it to go “up”? Move your finger up on the scroll pad/Magic Mouse. From that you can probably figure out “down.” That works in the panes of Second Life, too, like for scrolling through your inventory. Zooming the view is another mattter.

Previous to Lion, if I moved my finger on the tracking surface of my mouse (rolling the wheel away from you for Windows users), Second Life’s camera would zoom in. Moving my finger toward me, as if scratching, the Second Life camera would zoom back. Not so in Lion. It is just the opposite. That will take some major getting used to before it becomes natural. Using Ctrl-Option-Click to orbit/truck the “camera” still works.

Generally, though, my computer seems snappier and even Second Life seems crisper in appearance and in function. Now if only I could get Netflix to work again …

Posted in Apple, apps, computer, iPad, Macintosh, real life, Second Life

Location, Location, Location


With the latest update that hit my Macintosh, I can use my iPad in one room to send content from iTunes on my desktop computer in a second room to my AppleTV in another room. What does this have to do with Second Life? Nuffin’. Its just cool. I’m still waiting to be able to stream DVDs from the computer to AppleTV, but that doesn’t keep me from being impressed.
Posted in Apple, applications, apps, iPad, iPod Touch, Third Life

Third Life

Recently I mentioned (Web) that changes from Linden Lab have encouraged me to spend more time with my Apple iPad, part of my Third Life of living virtual. It’s an extension of what I’ve been doing with my beloved iPod Touch (Web). Of course I read books and listen to music on my iPad, as well as watch videos, play board games, and more, but I have several apps that enhance my Third Life.

Koi Pond, from Blimp Pilots (Web; iTunes on the Web) is back, but bigger and better. Now I can build my own ponds by placing each element just where I want, adjust all aspects of the light and water, plus control sound and wildlife. It’s like making a pond in Second Life (SL) without worrying about prims and scripts. This picture is my creation. I could have used one of the pre-made ponds or edited one. The app needs to have an option so that I can watch it without having to occasionally tap the screen to keep the device awake. It’s like having a nature sounds generator and a pretty picture all in one.

Pocket Pond (iTunes on the Web) does have a no-timeout option and is more photorealistic but doesn’t feel as warm. It is nearly as customizable as Koi Pond out of the box, but with an upgrade more customization is possible and you can catch the fish. I like the thunderstorm feature. Both ponds let you feed the fishies and both are pretty darned relaxing. I can’t pick a favorite, but I tend to use Pocket Pond more while by iPad sits on a stand beside my computer. Don’t look for the publisher’s Web site to be of any help, though. It doesn’t acknowledge the app’s existence so I didn’t even put a link here.

Distant Shores, also from Blimp Pilots (Web; iTunes on the Web) is actually the same app that I have on my iPod Touch, not an upgrade for use on the iPad. By doubling the size the graphics suffer, but “walking the beach” is a bit nicer in that my hand doesn’t get in the way as much. The objective is still to find messages in bottles and to gather shells to earn empty bottles for your own messages. With the iPad, creating messages is much easier because the keyboard is bigger. In a way, Distant Shores is a very basic social media app for communicating with random strangers but without the pitfalls of using Chatroulette. I keep hoping that I could actually go inside my hut (pictured here) or run across people, but since I don’t have an avatar myself, just disembodied footprints, there wouldn’t be much point to that. Hopefully when the app is updated for the iPad’s larger screen, the Bimpies will add synchronization between devices. I have messages on my iPod Touch that don’t show on the iPad.
Gylder2 (Web; iTunes on the Web) does have an avatar, and as you can see, she’s adorable! The orginal Glyder on my iPod Touch was a lot of fun, but soaring on a bigger screen with even more challenges and scenery is a lot more fun. I can spend hours with this app just flying around. I do that in SL, but with my Mac’s wireless keyboard and the world’s inherent lag, it is something of an effort. With Glyder2 its all fun. There are missions to collect gems and perform specific flying patterns, each letting you earn special clothes or wings, but the sheer joy of the experience is often enough.
Citadel (Web; iTunes on the Web), is all about experience, too, as it is not really a game, but a demonstration of the technology behind an upcoming game. I mentioned it sort of in passing on this blog a few days ago (Web) but didn’t say much. If you have an iPad, stop now and get the free download. If you don’t, look at the picture and drool. As you wander through a castle’s keep and through its outer ward you are treated to a visual feast. It is like being a tourist in a deserted place. Look at anything you want, as long as you want. Sadly, you can’t go inside the buildings save for one very spectacular build nor wander outside too far, but like Second Life, there is no set goal to this not-game. The idea is to simply enjoy the environment. Eventually, Epic Games will release some twitch-n-slash title that uses this environment and while I am terrible at “physical” games other than Wii Bowling, I’ll probably buy it just to see more of this gorgeous world.

Photopedia Heritage (Web; iTunes on the Web) also has fabulous architecture, but in the form of spectacular photographs from UNESCO World Heritage sites, like Notre Dame de Paris, shown here. If you don’t read the in-depth descriptions, delve into the Wikipedia articles, or scan the maps, you will still find leafing through the images a thrill. This is not a virtual life, but real life lived virtually. You’ll wonder why your Geography and History classes sucked so much (mine didn’t, but I’m that kinda geek) compared to this app. I haven’t found any multimedia yet, but I’m still poking around randomly. If you are heavily OCD and want organization then you can have it, but it may not be as much fun as exploring.
Which is why I love Second Life, to get back to our shared world, for a moment. I seldom keep landmarks, but I have a folder of full of them for just “Cool Builds.” These are places that are visually exciting, cleverly constructed, or engaging based on the activities. SL is full of places like this. Sadly, like Real Life, it is also filled with “un-Cool Builds” and I find my way back to my iPad.
Cro-Mag Rally (Web; iTunes on the Web) was a free app at one time and I got it to remind myself at how badly I am at this sort of game. I don’t drive well when there is a computer involved, wether it be on my iPad or in Second Life or on any console system. But this game is a collection of cute little virtual worlds and despite crashing into everything, never winning a race (I often come in 7th or 8th in a 6 person race), and generally mucking up everything, it is still fun to hold my iPad (or iPod Touch) as a steering wheel and wander about. By luck, I guess, it has become part of Apple’s Game Center (Web) so now I can humiliate myself publicly. Or humiliate my brother as our iTunes account is in his name. Social networking and virtual worlds. Who would have thought of it?
I won’t bring up Angry Birds (Web; iTunes on the Web) because it isn’t really a virtual experience, despite a storyline. Though I suppose I did just bring it up. So I won’t mention the Volkswagen-sponsored racing game that works like Cro-Mag, nor the great pinball games, ball bearing-in-a-labyrinth games, or other such things that I play. Goodness knows that unless you’ve been hiding under a rock, you’ve heard about the games and other things you can do with iPads and such so you can assume that I do those, too. But they are not part of what I call my Third Life, living virtually outside Second Life. They are just … life, something we all have to do every now and then.